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It's been a while since I wrote about what I'm doing, but nothing much has changed: I'm working with the iPhone SDK making different applications. Today I'd like to demo the application that made me start working with the iPhone: DashBoard. I first got interested with dashboards when I tried to make something userfriendly with Performance Point and found IMA's dashboard. Now I've created a simple, easily customizable dashboard for the iPhone. Because of Apple's NDA I cannot release it, but I believe I can show it to you, running on the simulator:

In this video you see a logo on top and nine KPI buttons below. Each KPI button has a logo, a number, a unit, a last-updated ...

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I'm still a Max/MSP junkie (Max 5 was released today!!) and so I'm happy to present my new interface for Max: LightingMatrix

As you can see, LightingMatrix is a matrix of black buttons that light up when you press them and then fade down. When I get my certificate and get to put it on the iTunes App Store, you'll see that you can use multiple fingers. The values are sent via UDP to Max where you can use it just like any other control. I look forward to seeing what splendid software-synth, lighting, moving robot or other fun stuff you're going to be making with this. The power of tapping with many fingers is available, now also for Max/MSP (and Jitter) ...

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Every now and again I get "Unknown architecture" when trying to compile. I found this post that has the solution in the bottom: *

From the "Project" menu, choose Edit Active Target " ". Select the "Build" tab. In the search box, look for FRAMEWORK_SEARCH_PATH. Highlight the row with a search path in it. Press to completely wipe out the path.

I don't know quite why there sometimes are more paths there that I don't want, but it helps anyways.

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Debugging Autorelease is a great wiki entry at CocoaDev. EXC_BAD_ACCESS, meaning accessing an object you've already released (most likely) or have not yet instantiated (it happens) isn't that fun to debug. Luckily, the NSZombie environment variable works when developing for iPhone as well, and I could find the error that had cost me most of my day. Yay! :-) Other good resources for debugging are Debugging Techniques and Mac OS X Debugging Magic

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The mac world is high on expectations because of what is apparently a shortage of iPhones. New version coming up soon? Yes, probably. People hope for a 3G version. I hope for one too. I expect it to be announced in June and available end August. People think of a 32gb version. Sounds logical. But didn't people notice Intel's announcement of their Atom processor? Here's ZDNet's take on it. I would expect this to mean that an iPhone based on this architecture would be launched, perhaps silently even. Just a bit more horse power, very fitting for iPhone OS 2.0. Perhaps with a 32gb option. But still EDGE, no 3G. Then a 32gb version with 3G could be announced in June and become widely available in august.

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